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Augmented Reality and Virtual Reality Market Demand Analysis Research Report (By Device Type: AR technology, VR Technology; By Offering Type: Hardware, Software; By End Use: Aerospace & Defense, Consumer, Commercial, Enterprise, Gaming and Entertainment, Healthcare, Others) - Industry Analysis, Growth, Trends, Regional Outlook, and Forecast Till 2023-2030

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Format :

  1. SUMMARY

1.1. Augmented Reality and Virtual Reality Market Overview

1.2. Key Insights

1.3. Report Scope

1.4. Research Methodology

1.5. Frequently Asked Questions

1.6. Chapter Outlines

  1. DECISION-MAKING SUMMARY
  2. INTRODUCTION

3.1. Overview of Augmented Reality and Virtual Reality

3.2. Key Historical Events

3.3. Structure

3.4. Biochemical Interaction

3.5. Target Indications

3.6. Advantages of Augmented Reality and Virtual Reality

3.7 Challenges associated with Augmented Reality and Virtual Reality

3.8. Future Perspectives.

  1. MARKET LANDSCAPE

4.1. Methodology

4.2 Augmented Reality and Virtual Reality: Developer Landscape

4.2.1. Analysis by Year of Establishment

4.2.2. Analysis by Company Size

4.2.3. Analysis by Location of Headquarters (Region-wise)

4.2.4. Analysis by Location of Headquarters (Country-wise)

4.2.5. Analysis by Year of Establishment, Company Size and Location of Headquarters (Region-wise)

4.2.6. Most Active Players

  1. COMPANY

5.1. Company Overview

5.1.2 Management Team

5.1.3. Product Portfolio

5.1.4. Recent Developments and Future Outlook

  1. PARTNERSHIPS AND COLLABORATIONS

6.1. Partnership Models

6.2. Augmented Reality and Virtual Reality: Partnerships and Collaborations

6.2.1. Analysis by Year of Partnership

6.2.2. Analysis by Type of Partnership

6.2.3. Analysis by Year and Type of Partnership

6.2.4. Analysis by Type of Partner

6.2.5. Analysis by Year of Partnership and Type of Partner

6.2.6. Analysis by Type of Partnership and Type of Partner

6.2.7. Analysis by Type of Partner and Parent Company Size

  1. ACADEMIC GRANTS ANALYSIS

7.1. Methodology and Key Parameters

7.2. Augmented Reality and Virtual Reality: Academic Grants Analysis

7.2.1. Analysis by Year of Grant Award

7.2.2. Analysis by Amount Awarded

7.2.3. Analysis by Funding Institute Center

7.2.4. Analysis by Support Period

7.2.5. Analysis by Funding Institute Center and Support Period

7.2.6. Analysis by Type of Grant Application

7.2.7. Analysis by Purpose of Grant

  1. PUBLICATION ANALYSIS

8.1. Analysis Methodology and Key Parameters

8.2. Augmented Reality and Virtual Reality: Publication Analysis

8.2.1. Analysis by Year of Publication

8.2.2. Analysis by Type of Publication

8.2.3. Analysis by Type of Conjugate

8.2.4. Analysis by Target Indication

8.2.5. Analysis by Copyright Holder

8.2.6. Word Cloud: Emerging Focus Area

8.2.7. Most Active Publishers: Analysis by Number of Publications

  1. SUCCESS PROTOCOL ANALYSIS

9.1. Methodology and Key Parameters

9.2. Key Assumptions and Scoring Criteria

9.3. Success Protocol Analysis

9.4. Assessment of Approved Augmented Reality and Virtual Reality

  1. Appendix 1: Tabulated Data
  2. Appendix 2: List of Companies 
  1. Blippar Limited
  2. Infinity Augmented Reality Limited
  3. Niantic, Inc.
  4. Zappar Limited.
  5. Magic Leap, Incorporated
  6. Wikitude GmbH
  7. Google LLC
  8. Apple, Inc.
  9. Sony Corporation
  10. Vuzix Corporation
  11. Samsung Electronics Co. Ltd
  12. Microsoft Corporation
  13. Reality Inc.
  14. Oculus VR LLC
  15. DAQRI LLC
  16. Osterhout Design Group Inc. (ODG)

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