Game Engines Market overview
The Global Game Engines Market Size was estimated at USD 2910.00 million in 2021 and is projected to reach USD 6803.79 million by 2029, exhibiting a CAGR of 12.90% during the forecast period.
As the industry grows, these engines are now starting to converge. Unity Technologies, known for its focus on mobile gaming, is now pushing into PC and Console game development, while Unreal Engine, known for its PC and console game engine, is optimizing its platform to draw more mobile game developers. The platforms are also competing for market share in emerging areas like AR/VR.
In order to produce games effectively and robustly, game developers have shown a growing preference for engines as tools and components. As game engines have gained popularity in the banking, fashion, gaming, and entertainment industries, developers have also looked into their potential. For instance, generating showroom visuals has been in demand in the car industry, while 3D cloth simulation technology has established the trend across the entertainment and fashion industries.
As more people have access to quicker internet and IoT technology, the demand for gaming engines will grow. People now choose smartphones and browsers over television, which encourages them to play more games and keeps them more connected. Numerous technical developments in wireless telecommunications in recent years have improved network availability and performance.
It combines functions like memory management, networking, streaming, artificial intelligence, 3D graphics, scripting, sound, and more into one package. Online data storage facilities and dedicated servers are also being used to enhance multiplayer online gaming. Cloud gaming has become more and more well-liked over time in the gaming industry. Players on PCs and mobile devices alike have found it to be extremely popular in recent years.
Video game development is the method used to create a video game. The person or team behind the game's creation is referred to as the developer, and they might be as diverse as one individual or a whole worldwide team from different countries. Typically, the publisher profits from the creation of traditional, for-profit console and PC games. A single game's production can take years, although independent games, which can be created by small studios and individuals, typically require less time and finance.
Japan has a long tradition of handcrafted games. Although this has been changing and evolving through the years as developers finally come to terms with the mainstream way of creating games. Making games is not only creating a piece of software; it involves much more than that. Therefore, the video game industry realized that this is more an art than a science. With that in mind game engines emerged as tools that allow creators to focus completely on the creative process and not so much on ‘reinventing the wheel’ each time a new game is developed.
New Developments
OCT 26, 2022-- Video game engine creator Unity Software stock has joined Chinese electric vehicle (EV) maker XPeng (NASDAQ: XPENG) and artificial intelligence (AI) powered lending platform Upstart Holdings in the 80% club. These are stocks that have fallen -80% or more from their highs. The company provides an interactive real-time 3D content platform for developers to design, create, operate, and monetize 2D and 3D content. Nearly half of all the world’s video games, including those produced by major publishers Electronic Arts (NYSE: EA) and Take-Two Interactive (NASDAQ: TTWO), are created with the Unity 3D engine. It competes with privately owned Unreal Engine.
April 11, 2022, Epic Games announced a $2 billion round of funding to advance the company’s vision to build the metaverse and support its continued growth. This round includes investments from existing investor Sony Group Corporation as well as KIRKBI, the family-owned holding and investment company behind The LEGO Group, with each party investing $1 billion respectively. All three companies highly value both creators and players, and aim to create new social entertainment exploring the connection between digital and physical worlds
Tokyo, Japan, (August 23, 2022) –Silicon Studio Corporation; middleware and technology developer, focusing on entertainment, gaming, automotive, video, architecture and other industries, is pleased to announce that Papergames Inc., Chinese game developer of the hit 3D dress-up RPG game "Shining Nikki”, have fully adopted Silicon Studio Co., ltd global illumination technology "Enlighten" to their development pipeline.
Game Engine Market key players
Epic Games, Chukong Tech, Crytek, Valve, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio, Garage Games, Briar Wallace/Blender Foundation, The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal)
Game Engines Market by key segments
Game Engines Market by type
3D Game Engines
2D Game Engines
Others
Game Engines Market by Application :
Solution
Services
Game Engines Market by Platform:
Mobile
Console
Computer
Others
by Region
North America
Europe
Asia Pacific
Latin America
Middle East
Africa
Global Game Engines Market Research Report 2022 - Future Opportunities, Latest Trends, In-depth Analysis, and Forecast To 2029
Chapter 1 Game Engines Market Overview
1.1 Product Overview and Scope of Game Engines
1.2 Game Engines Market Segmentation by Type
1.2.1 Global Production Market Share of Game Engines by Type in 2022
- 3D Game Engines
- 2D Game Engines
- Others
1.3 Game Engines Market Segmentation by Application
1.3.1 Game Engines Consumption Market Share by Application in 2022
- Solution
- Services
1.4.1 Game Engines Consumption Market Share by Platform in 2022
- Mobile
- Console
- Computer
4.Other
1.4 Game Engines Market Segmentation by Regions
1.4.1 North America
1.4.2 China
1.4.3 Europe
1.4.4 Southeast Asia
1.4.5 Japan
1.4.6 India
1.5 Global Market Size (Value) of Game Engines (2018-2029)
Chapter 2 Global Economic Impact on Game Engines Industry
2.1 Global Macroeconomic Environment Analysis
2.1.1 Global Macroeconomic Analysis
2.1.2 Global Macroeconomic Environment Development Trend
2.2 Global Macroeconomic Environment Analysis by Regions
Chapter 3 Global Game Engines Market Competition by Manufacturers
3.1 Global Game Engines Production and Share by Manufacturers (2022 and 2022)
3.2 Global Game Engines Revenue and Share by Manufacturers (2022 and 2022)
3.3 Global Game Engines Average Price by Manufacturers (2022 and 2022)
3.4 Manufacturers Game Engines Manufacturing Base Distribution, Production Area and Product Type
3.5 Game Engines Market Competitive Situation and Trends
3.5.1 Game Engines Market Concentration Rate
3.5.2 Game Engines Market Share of Top 3 and Top 5 Manufacturers
3.5.3 Mergers & Acquisitions, Expansion
Chapter 4 Global Game Engines Production, Revenue (Value) by Region (2018-2022)
4.1 Global Game Engines Production by Region (2018-2022)
4.2 Global Game Engines Production Market Share by Region (2018-2022)
4.3 Global Game Engines Revenue (Value) and Market Share by Region (2018-2022)
4.4 Global Game Engines Production, Revenue, Price and Gross Margin (2018-2022)
4.5 North America Game Engines Production, Revenue, Price and Gross Margin (2018-2022)
4.6 Europe Game Engines Production, Revenue, Price and Gross Margin (2018-2022)
4.7 China Game Engines Production, Revenue, Price and Gross Margin (2018-2022)
4.8 Japan Game Engines Production, Revenue, Price and Gross Margin (2018-2022)
4.9 Southeast Asia Game Engines Production, Revenue, Price and Gross Margin (2018-2022)
4.10 India Game Engines Production, Revenue, Price and Gross Margin (2018-2022)
Chapter 5 Global Game Engines Supply (Production), Consumption, Export, Import by Regions (2018-2022)
5.1 Global Game Engines Consumption by Regions (2018-2022)
5.2 North America Game Engines Production, Consumption, Export, Import by Regions (2018-2022)
5.3 Europe Game Engines Production, Consumption, Export, Import by Regions (2018-2022)
5.4 China Game Engines Production, Consumption, Export, Import by Regions (2018-2022)
5.5 Japan Game Engines Production, Consumption, Export, Import by Regions (2018-2022)
5.6 Southeast Asia Game Engines Production, Consumption, Export, Import by Regions (2018-2022)
5.7 India Game Engines Production, Consumption, Export, Import by Regions (2018-2022)
Chapter 6 Global Game Engines Production, Revenue (Value), Price Trend by Type
6.1 Global Game Engines Production and Market Share by Type (2018-2022)
6.2 Global Game Engines Revenue and Market Share by Type (2018-2022)
6.3 Global Game Engines Price by Type (2018-2022)
6.4 Global Game Engines Production Growth by Type (2018-2022)
Chapter 7 Global Game Engines Market Analysis by Application
7.1 Global Game Engines Consumption and Market Share by Application (2018-2022)
7.2 Global Game Engines Consumption Growth Rate by Application (2018-2022)
7.3 Market Drivers and Opportunities
7.3.1 Potential Applications
7.3.2 Emerging Markets/Countries
Chapter 8 Game Engines Manufacturing Cost Analysis
8.1 Game Engines Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.2.1 Raw Materials
8.2.2 Labor Cost
8.2.3 Manufacturing Expenses
8.3 Manufacturing Process Analysis of Game Engines
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
9.1 Game Engines Industrial Chain Analysis
9.2 Upstream Raw Materials Sourcing
9.3 Raw Materials Sources of Game Engines Major Manufacturers in 2022
9.4 Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
10.2.1 Pricing Strategy
10.2.2 Brand Strategy
10.2.3 Target Client
10.3 Distributors/Traders List
Chapter 11 Market Effect Factors Analysis
11.1 Technology Progress/Risk
11.1.1 Substitutes Threat
11.1.2 Technology Progress in Related Industry
11.2 Consumer Needs/Customer Preference Change
11.3 Economic/Political Environmental Change
Chapter 12 Global Game Engines Market Forecast (2022-2029)
12.1 Global Game Engines Production, Revenue Forecast (2022-2029)
12.2 Global Game Engines Production, Consumption Forecast by Regions (2022-2029)
12.3 Global Game Engines Production Forecast by Type (2022-2029)
12.4 Global Game Engines Consumption Forecast by Application (2022-2029)
12.5 Game Engines Price Forecast (2022-2029)
Global Game Engines Market Segmentation:
By Type:
3D Game Engines
2D Game Engines
Others
By Component:
Solution
Services
By Platform:
Mobile
Console
Computer
Others
By Region:
North America
Europe
Asia Pacific
Latin America
Middle East
Africa